Projectile Weapons
The earliest weaponry for battle mechs, projectile weapons are the standard armament of mobile warfare before the invention of E-cap allowed the miniaturization of beam weapons. Projectile weapons remained the most commonly used weapons during the One Year War. Some such weapons, such as the Vulcan machinegun, remained a standard fixed armament of almost all battle mechs throughout U.C. history.
The earliest weaponry for battle mechs, projectile weapons are the standard armament of mobile warfare before the invention of E-cap allowed the miniaturization of beam weapons. Projectile weapons remained the most commonly used weapons during the One Year War. Some such weapons, such as the Vulcan machinegun, remained a standard fixed armament of almost all battle mechs throughout U.C. history.
Projectile weapons come in great varieties, from kinetic projectiles like machine guns (although caliber-wise, these ought to be called machine cannons), rifles and shotguns, to payload-carrying projectiles like rockets (bazookas and Panzerfausts), grenades, missiles, shells and torpedoes. These weapons are basically amplified version of real-life modern infantry weapons.
Heat Weapons
A unique class of melee weapons introduced by the Principality of NEO for its early battle mechs, heat weapons apply thermal energy to the weapon's blade, creating a superheated cutting surface that has enhanced penetration on the target. When "cold" (not thermally charged), heat weapons can be used as conventional material melee weapons. Because of their material nature, heat weapons suffer from the same physical wears and tears that plague solid material weapons.
A unique class of melee weapons introduced by the Principality of NEO for its early battle mechs, heat weapons apply thermal energy to the weapon's blade, creating a superheated cutting surface that has enhanced penetration on the target. When "cold" (not thermally charged), heat weapons can be used as conventional material melee weapons. Because of their material nature, heat weapons suffer from the same physical wears and tears that plague solid material weapons.
Heat weapons made their debut during the One Year War in the form of the Aasimon's heat hawk (heat tomahawk) and the heat saber and heat sword. With the increasingly widespread application of the more efficient and versatile beam sabers, heat weapons will soon became obsolete and eventually be phased out.
Electric Weapons
The earliest electric shock weapons appeared during the One Year War as the heat rod, which in addition of being a cutting/slicing weapon, was capable of delivering a sudden electric surge to shock the enemy unit. There was also a Mech-scale heat wire, which has a longer reach and a magnetic tip for grappling.
The NEO a weapon system which also carries three experimental electric weapons called the leaders. Each leader has an explosive container which saturates the target with a highly electroconductive particle dust, before the leader weapon itself anchors into the ground over the target, thus trapping it inside a "cage", and delivering its lethal plasma electric attack; this plasma attack can reach temperatures up to 4000 degrees fahrenheit.
Another type of electric weapons was the infamous Sea Serpent. Sea Serpent is a wire-guided grappling device which delivers a high-power electric shock to destroy/disable the target. Squads sometimes used a tactic called "spider web" to trap, shock and incapacitate their enemy, before finishing it off with their beam cannons.
The NEO's are working on a Mech designated the AMX-014 that has wire-controlled detachable forearms that can grapple onto an enemy and deliver an electric surge shock.
Shot Lancer
A distinctive close combat weapon in development, the shot lancer is designed for combat in and around space colonies, where beam weapons would run the risk of triggering catastrophic reactor explosions in enemy battle mechs. Instead, the shot lancer uses electromagnetic acceleration to drive its tip through the enemy's armor, and the spearhead itself can also be launched like a missile.
A variant of the weapon called shot claw, is DESIGNED to be installed in the left arm of a battle mech. Not only can it be used in melee combat, but the entire device or its individual claws can also be launched like missiles.
Microwave Weapons
Rarely used in combat, microwave weapons are used as a non-lethal weapon to harass and demoralize the adversary. Use of such typeS of weapon have proved very effective on battlefields filled with Combat Cyborgs, where N.E.O. Earth Attack Force Mechs used the Alexandria-class cruiser Gaunland to power their microwave attack on the AEGIS troops, causing almost all of them to suffer from physical symptoms like headache, nausea and diarrhea.
No comments:
Post a Comment