Friday, March 2, 2007

Lairs - Character Hideouts

Everyone needs a good hiding place. This system is designed to work with Ocelots alternate character creation supplement. So you had better be using it, if you plan on using this in your campaign. The cost is calculated by taking the base cost security and then multiple it by the other factors. This is the base cost in SP for this particular lair. Multiple lairs can be purchased just like the first one, costing the same amount of SP as before. The minimum cost is 1 SP point.

Security:

This level determines how much security your lair has. If you place has little or no security you may find it broken into a lot and your equipment stolen. Important and powerful enemies can still defeat the security around your place and get at you directly, if the need should ever come up. However builds with a security rating of 4 will be next to impossible for your rivals to get at you. Instead they’ll wait for you someplace else. The security levels are the same as those used in “The Night City Source Book”

0: Personal Security-Locks: Mechanical locks (10 to pick)-Traps: Alarms (15 to avoid)-Monitors/Sensors: None-Guards: None-Patrol Size: None-Vehicles: None

1: Private Security-Locks: Simple Electronic Passkey (20 to pick)-Traps: Alarms (20 to avoid)-Monitors/Sensors: Recording Cameras-Guards: Lightly Armed-Patrol Size: 1-2-Vehicles: None

2: Corporate Standard Security-Locks: Complex Electronic Locks (25 to pick)-Traps: Alarms (25 to avoid)-Monitors/Sensors: Monitor Cameras checked every five minutes-Guards: Armed Guards and Dogs-Patrol Size: 2-6-Vehicles: Patrol Cars, Autogyros

3: Corporate High Security-Locks: Highly Sophisticated Locks (30 to pick)-Traps: Incapacitating (25 to avoid)-Monitors/Sensors: Monitor Cameras checked constantly-NET Security: Black ICE Programs-Guards: Heavily Armed Guards-Patrol Size: 5-10-Vehicles: Vehicles up to AV-4 level

4: Corporate Maximum Security-Locks: Top Security (35 to pick)-Traps: Fatal (30 to avoid)-Monitors/Sensors: Monitor Cameras + IR sensors checked constantly-NET Security: Black ICE Programs, Netrunner Guards-Guards: Elite Armed Guards-Patrol Size: 7-15-Vehicles: Vehicles up to AV-6 level

Ownership:
Hey good houses cost a lot of money. You don’t have to actually own the place where you live. You can break in and use it for your own. This of course isn’t too smart if the security level is 3 or higher (there is a chance you can get caught). Instead of breaking in, you can shack up with one of your buddies. These buddies may or may not be edgerunners themselves, but they will definitely kick you out if you cause them a lot of trouble (like someone blowing holes in the wall for example). Owning your pad outright is probably the most trouble free solution, but also the most costly.

Location:
Who wants to live in the combat zone? Not many people. Living in such an area can make your life difficult, because of gangs of rippers can make going outside a real pain in the ass. A corporate zone location, can also mean an army base, a cave or underground in some other ’special’ or ideal location.

Knowledge:
Who knows about where you live? Is your secret hiding hole really a secret? If it’s common knowledge where you live, you had better not be hiding out there when the cops/corps/boosters come looking for you. Netrunners and important rivals can still track you down if you have records of ownership. The highest level of secrecy takes away all records of ownership, therefore making it very hard for someone to track you down. Please note, that if you don’t own the building getting this option is rather pointless. Example if you break in to sleep there, then there won’t be any record of ownership (duh).

Security: lvl.
Security Level 0 - 0.5 pts.
Security Level 1 - 1.0 pts.
Security Level 2 - 1.5 pts.
Security Level 3 - 2.0 pts.
Security Level 4 - 2.5 pts.

Ownership: lvl.
Someone else (breakin eh?) - 0.5 pts.
Allowed to use (renting) - 1.0 pts.
Partnership - 1.5 pts.
Owned outright - 2.0 pts.

Location: lvl.
Combat Zone - 0.5 pts.
Industrial Zone - 1.0 pts.
Beavervile or a good residential area - 1.5 pts.
Corporate Zone or some special location - 2.0 pts.

Knowledge: lvl.
Everyone, including your worst rivals know - 0.5 pts.
Most connected / streetwise people know - 1.0 pts.
Your close buddies know - 1.5 pts.
No one knows, no records exist - 2.0 pts.

Examples: I want a high security apartment, that I own outright, in the corporate zone, purchased with a fake bank account that no one else knows about but myself. The cost would be (2.5 x 2.0 x 2.0 x 2.0) = 20 SP.
Or I could break into a rat-hole in the middle of the combat zone then invite everyone I know over to play cards. (0.5 x 0.5 x 0.5 x 0.5) = 1 SP minimum cost.

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