Wednesday, March 1, 2006

The TUNED Body - a technology in development

TUNED Body

A character can receive the TUNED body after becoming an agent of A.E.G.I.S. Possessing a tuned body requires that you be connected at all times via satellite to the OLYMPUS Ground Investigation Bureau, or G.I.B. You are commanded by an operator, who had the ability to provide a Pavlovian shock stimulus to you should you ignore orders. As the product of advanced OLYMPUS technology, the body has the ability to travel at EXTREME speeds and withstand a great deal of damage. However, as a “soft” body supported by nanotechnology to create and maintain vital systems, the body will overheat and malfunction under extremely high temperature conditions. Nonetheless, the body has a variety of effective support weapons, many of them designed to look like insects. Tuned bodies are designed with an arsenal of custom weapons and gear including:

  • Butterfly Damascus Blade: The TUNED signature weapon, modified as an oversized balisong. A ferro-ceramic monoblade without the fragility of normal monoweapons.
MEL +1 J/N/P/R 2d6/4d6 VR
  • TUNED Pistol: a 12mm handgun that fires armor-piercing HE rounds. It has two firing modes: single shot and three-round burst. It's the TUNED's standard issue sidearm.
P +1 J R 6d6 (12 mm) 12 1/3 VR
  • TUNED Heavy Rifle: a powerful 30mm rifle/cannon that can be used as an assault rifle or a sniper rifle.
HVY +0 9d10(5) (30mm) 50 1/10 600m weighs 75 kg/45 w/out ammo
  • Knives (Combat, CQC, Survival, Throwing)
  • Grenades (Fragmentation, Smoke, Flashbangs, Incendiary, EMP)
  • UltraSonic Imaging: Using subsonic waves emitted from the cybervocal throat implant the TUNED body can generate a completely 3 dimensional image of the surrounding area.


  • Mobile unit: a single-wheeled motorcycle used by TUNED agents as a transport vehicle. It can be controlled manually by the agent or by remote control by A.E.G.I.S. The G.I.B. operator's voice can be projected from the mobile unit.
  • Arachno: a mobile spider based grenade, arachnos have the ability to extend a silk tripwire from their abdomens. This allows the creation of easily set-up, quick-moving traps.
7d6 - Penetration 2 - 5 meter radius ( as 40mm frag grenade)

  • Missile Bee: a bee-shaped homing missile that has its own target selection system.
MIS +0 5d6(1) (30mm super rakate) 8 1/8 300 meter

  • Lice probes: a miniature machine that scans the ground for traps. Traps can then be marked on the cyborg’s vision.

  • Firefly (Enkera): the firefly is a small flying insectoid robot which detonates into a five-second spherical plasma burst. Its applications include tunnel digging and close combat utility.
GRN +0 8d10(2) 2 meter 8 1/8 VR

  • Laser bug: converts communication into a relay laser to OLYMPUS in the presence of interfering terrain.

  • Support System Gabriel: an unmanned low-orbit satellite that is laser equipped and can transport supplies, equipment or weapons to the TUNED. It also serves as the communication link between the Agent and A.E.G.I.S./OLYMPUS
IND +2 10d6 30 1 orbit VR

  • Solenoid Quench Gun: a high powered electromagnetic gauss rail-gun that floats to minimize recoil. Receives a power charge directly from Gabriel and fires a solenoid slug at 5 km/s, or roughly 11,000 miles per hour. An anti-tank, anti-LandMate weapon.
HVY +1 40d10 (8KILL) 2 per day 1 shot per 3rnds VR

  • Next-generation Mono-molecular wire: a wire that is only a few atoms wide, leading to a finer edge than any existing knife. It also has a tensile strength of 2.4 tons, and since it's basically one long molecule, is almost completely invisible to the naked eye.
MEL +0 4d6 - 1 (ignores soft armor, 1/4 hard armor) VR
This technology will be available about midway through the Universal Century 3000 campaign. It is currently under development by the Tiphares Corporation, an Aerospace and Nanotech company held by A.E.G.I.S. but operating in the private sector. Their biggest claim to fame is the Orbital Ring/Space Elevator project called "Tiphares". The Project is a floating city, suspended from space on a pillar construct and anchored to the ground by huge cables, which also serve as supply tubes. These tubes are extremely durable, able to withstand even Mecha weaponry. Tiphares is a city meant to house individuals specially conditioned by genetic manipulation for the rigors of space travel. The governing corporate board overseeing the project is known as LADDER, they control the city of Tiphares and its citizens and oversee the genetic experiments in cooperation with OLYMPUS' Bioroid Technology Division.

The Tiphares Corporation TUNED body is a marvel of cutting-edge forward-looking battle technology. Developed at the famed ‘Tiphares City’ Orbital Ring Project in Imperial Americana, the many new-tech enhancements are off-shoots of the burgeoning space-elevator research.One of the most ground-breaking features of the tuned body is the “Variable Frame” capability. An immensely complex system of Neo-Myomer cabling and nano-tech reassembly components that enable the body to reconfigure at will to new structure designs. In simple terms this allows the body to “transform” to another pre-programmed model in a single action. The player may choose three different Full Conversion Body types, each with their own sheet and switch between the different bodies on the fly by taking one action to make the change.

New Tiphares Corporation technology allows each form to benefit from the CyberSteroids enhancement and the 360° Joint enhancement as well as Improved Myomers.

New Orbital Metallurgies developed in cooperation with Olympus’, Tatarus Arcology Armor Development Division allow for lighter weight, super-density armor plates providing a uniform 5sp per location improvement to armor with no added weight or EV.

So the downside is you will now need to tote around three different character sheets for the same guy but the upside is versatility.

3 comments:

Rev. Dr. Eric Z. Willman said...

The construction of the Tiphares Project is taking place in the territory of the Imperial Americana by special treaty. The site of the Tiphares is at the ruins of Kansas City, Missouri. The surrounding Farm Factories that support Tiphares also correspond to former cities; Farm 21 and Farm 22 are Sweetwater, Texas and Garden City, Kansas respectively.

The zone known as the "Scrapyard" is a sprawling expanse of buildings and other structures centered around a massive materials depot at the base of Tiphares. Outside the Scrapyard is a partially radioactive desert, with some oasis-like arcologies called Farm Factories for resource production.

The Scrapyard reflects the decline of Imperial Americana society. Many inhabitants became cyborgs working for the factories, some are victims of involuntary street surgery by ripperdocs, while others use cybernetics to enhance their physical abilities. Firearms are outlawed; non-projectile weapons are permitted, and exist in great variety. Fights erupt spontaneously on the streets. Violent criminals lurk in shadowy alleyways and through the tremendous extent of the sewers. Public entertainment is of a violent nature; Motorball's fusion of racing gladiatorial combat is a prime example. These are condoned by LADDER/Tiphares to pacify and distract the denizens of the Scrapyard. Interestingly, these are broadcast to the corporate city of Tiphares as well suggesting a darker nature to the Tipharean project.

The only law is LADDER/Tiphares Law: rules contrived to protect Tipharean interests in food and basic resources that are supplied from the factories below. For example, air travel within close proximity to Tiphares (this includes both man made objects and animal life) is prohibited. Anything that breaches this particular law is shot down by the city's defense system. For this reason, there are no birds in the Scrapyard. Bounty hunters called "hunter-warriors" are the enforcers of Factory Law in the Scrapyard, since there is no actual police force outside of the corporate city.
The Factory and the tech-men
In the Scrapyard, the Factories are the control centers of the farms and refineries which produce supplies for Tiphares. Almost everything is made on the surface: food, detergents, and every kind of product which then passes through the Factory and is shipped to the skycity. Ranging from Factory 11 to Factory 1111, there are 11 control centers in total. There are many humans at the Factories but all processes are automated using Bioroid "tech-men", specialized android units, as management and control.

The Factory laws
In the LADDER/Tiphares criminal system, the "Scrapyard" is under Factory control and a set of rules called "The Factory Laws". These laws exist to guarantee that there will not be any problems which may upset transactions between Salem and the surface, and to make sure that the Factory workers are protected (but not necessarily the extraneous dwellers of the Scrapyard).

Different crime categories:

Class "A" crimes

* Destroying a Factory
* Stealing supplies from a Factory
* Block a shipment between Tiphares and a Factory
* Making or owning a gun
* Offer resistance to a Hunter-warrior

Class "B" crimes

* Killing or harming a brain, except during a sports competition
* Buy/sell a living brain
* Stealing living body parts.

Net-man
In the Scapyard, the "Net-man" is used to supervise the surveillance system, and units are located in strategic points of the Factory.

Net-men usually are usually stationed at street corners, and act not unlike policemen. They gathers information from citizens, eye witnesses and investigate the circumstances of the crime. The Net-Man bioroid then seeks a suspect and classifies the offense as an "A" or "B" class crime. When a suspect has been pinpointed he's added to the "wanted list". If the criminal is not found and the crime is not of type "A", the investigation is eventually canceled.

A Net-man will be provided with weapons to assist the Hunter-warriors in cases involving "A" class crimes. There are no courts or jails in the Factories, just facilities for storing bodies and an incinerator. The victim's DNA is analyzed and if it matches with the records from the "wanted list" a reward is paid. The criminal's head is then incinerated, or his/her brain used in medical experiments by Tiphares.

Rev. Dr. Eric Z. Willman said...

The most popular "sports" at the Scrapyard are the underground Coliseum fights, in the Eastern zone, and Motorball, in the Western Zone. In the underground coliseum, cyborgs over 15 feet tall fight by clashing against each other. It's something similar to wrestling and looks really impressive.

Rev. Dr. Eric Z. Willman said...

The TUNED body rules

The Tiphares Corporation TUNED body is a marvel of cutting-edge forward-looking battle technology. Developed at the famed ‘Tiphares City’ Orbital Ring Project in Imperial Americana, the many new-tech enhancements are off-shoots of the burgeoning space-elevator research.

One of the most ground-breaking features of the tuned body is the “Variable Frame” capability. An immensely complex system of Neo-Myomer cabling and nano-tech reassembly components that enable the body to reconfigure at will to new structure designs. In simple terms this allows the body to “transform” to another pre-programmed model in a single action. The player may choose three different Full Conversion Body types, each with their own sheet and switch between the different bodies on the fly by taking one action to make the change.

New Tiphares Corporation technology allows each form to benefit from the CyberSteroids enhancement and the 360° Joint enhancement as well as Improved Myomers. New Orbital Metallurgies developed in cooperation with Olympus’, Tatarus Arcology Armor Development Division allow for lighter weight, super-density armor plates providing a uniform 5sp per location improvement to armor with no added weight or EV.

So the downside is you will now need to tote around three different character sheets for the same guy but the upside is versatility.